![]() ![]() ![]() Experience comes through actions, even the most basic, like running and scavenging through trash for useful items. ![]() There is a small role-playing element to the game, based around the leveling mechanic. Why do the zombies become more powerful and aggressive at night? Why are there different types of zombies? These were just more mysteries I accepted might have no answers. Did the event cause the dead to walk the earth? Cause or coincidence, it is left for the player to decide. It is left to the player to assume an appropriate apocalyptic event. Others are charred with fire or filled with crumbling buildings, as if bombed or destroyed by seismic upheaval. There is some larger background story, but there is little shared with the player. All characters start with minimal possessions and skills. The start of the game presents the player with a choice of characters, but individual characters seem to play little role in starting abilities, advantages, or physical prowess. It is much more akin to Minecraftin its emphasis on crafting and exploration in its open world. Progress can be measured by the degree to which one is starving, dehydrating, or freezing. While many other games in the survival horror genre are driven by a narrative, 7 Days to Die does not pull the player forward with a specific plot. There were certainly experiences I anticipated that I had not been able to enjoy in other games of the same type. As a fan of the genre, I had high expectations even after reading some reviews. Reviews via Steam are mostly positive, but this differs with console reviews, where the fall consistently below average. Only in 2016 did it receive ports for consoles. The game was originally developed in 2013 for Windows and OS X, available through Steam. In fact, the challenge was more than I anticipated. I found myself craving a game where my environment would be as formidable as the walking dead, and 7 Days to Die represented the challenge that I wanted. None of them really allowed me to experience obstacles to survival other than the zombies themselves. Dying Lightadded mechanics that let me pit agility against my foes. Left 4 Deadgave me heart-pounding action, besieged by hordes of decaying enemies. The original Resident Evilshowed me the potential zombie video games could reach toward truly scaring me. There are plenty of games that feature zombies. The best are the most immersive experiences, where the tension is high and survival doubtful. Video games, especially as the graphics have improved in recent years, have provided a new channel for this nerd love. I’ve always loved the horror genre, and some of my most joyous, nerve-fraying, pant-wetting experiences in media have come from the inevitable death by the ravenous, shambling undead. ![]()
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